![]() Similar issue with the cargo airport hub, planes come in at completely unrealistic vertical and horizontal angles, touch down sometimes so far into the runway that they overshoot the offramp taxiway and either pivot around (hilarious to see) or crash into the hangar building.Ĭan you replicate the issue? If yes, please explain how you did it. I suspect the "weird moves" in this report are the same issue: On the International Airport, planes coming in on the "wrong" runway to reach their gate with the enforced one-way taxiways will make hilarious turns and taxi on the other runway to get where they need to be, see the first 3 attached pics (02 to 04). ![]() This is w/o the airport DLC and vanilla airports. Please explain your issue is in as much detail as possible. After plopping the terminal, the other assets are disabled in the menu. But, plopping the terminal does not unlock the rest of the assets. ![]() That box is checked off when I check the status of the airport area, so the game recognizes that I built a terminal. Vanilla airports affected/bugged by new pathfinding AI in base gameĪfter Dark, Snowfall, Natural Disasters, Mass Transit, Green Cities, Industries, Campus Since the patch came out, I can create an airport district, and I can build a terminal on it.
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